History
The concept of “Snake” originated in the 1976 arcade game Blockade, developed and published by Gremlin. Snake’s ease of implementation led to the creation hundreds of versions of the game (a lot having “snake” or “worm” in the name) for many different platforms. The concept had a resurgence of interest after a variant came preloaded on Nokia phones in 1998. There are now over 300 “Snake-like” games just for iOS.
Rules
- The player controls an object, generally a dot or a square, on a 2D plane. As it moves, it leaves a trail behind it, resembling a snake.
- The player can either turn right, left, or keep moving straight forward. The “snake” never stops moving.
- A second object appears randomly on the board at the start of the game, and can be “eaten” by the snake by colliding with it. Lets call it the "apple."
- Each time it eats the apple, the trail behind the player-controlled object (the snake) gets bigger and the apple randomly reappears somewhere else on the board.
- The game is over if the snake collides with either itself or the borders of the 2D plane.
Goal
The goal of the game is to keep eating the object and get as big as possible before causing a game over. This becomes very hard the more you play. As the trail becomes longer, it becomes harder and harder to avoid colliding with it.